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beholderkin 5e stats

Size One form of gas spore trap is nothing more than a small room or section of tunnel that contains one or more hovering gas spores. Often, these lairs were built vertically rather than horizontally like most buildings, with beholder architecture frequently exhibiting a large number of vertical shafts which beholders and other flying creatures could use with ease, while walking creatures found their navigation hindered. A beholder in its lair has access to so many resources that it can often vanquish invaders without directly confronting them. The green slimes are the weakest and most common kind of slime. The magic-nullifying effect of a beholders central eye has a number of possible uses outside combat, but if its not needed, the beholder can turn it off by simply closing the eye. [7], Beholders were immediately identifiable, being essentially a floating head with one single, cyclops-like eye surrounded by ten smaller eye stalks. Covered Pit. This pregnancy caused extreme paranoia in the individual, until it got so bad that the beholder had to secret itself away in its lair until it gave birth. It is always looking for concealed attackers. (Evil), Community. Lawful evil These bizarre creatures are possessed of alien intelligence, inhuman forms of perception, and the ability to shape reality through force of willor even by their mere presence. Eye raysCharm MonsterFlight [26], At some point before the age of forty years,[20] typically at the age of thirty,[21] an egg-shaped womb swelled below the back of the beholder's tongue. Aberration A beholder might use its slowing ray on an uncooperative creature as a demonstration of sorts, threatening to follow it up with more severe consequences if the creature doesnt submit to the beholders will. Because of these features, beholders were occasionally known as "spheres of many eyes" or "eye tyrants,"[7] although the latter also referred to a specific type of beholder. [24], A lighter-than-air gas was produced inside the bodies of beholders. Size Usually a beholder gives gifts to make a minion more powerful and better at its job, which typically involves guarding the beholders lair. Beholders, who often attacked for seemingly no reason, would often try to end a battle as quickly as possible, unleashing their terrifying abilities all at once. The babies inside would then have to chew their way out. Unless they flee, the beholder and its forces return night after night, each time eliminating key defenders, and ultimately breaking the morale of the survivors, at which point the beholders minions can capture anyone or anything worth keeping and raze the settlement. Niches and pedestals hold smaller objects, while larger objects are suspended from the ceiling or left freestanding in the room. WebCasting Time: 1 action Range: 90 feet Components: V, S, M (a pickled tentacle and an eyeball in a platinum-inlaid vial worth at least 400 gp) Duration: Concentration, up to 1 hour Description not available (not OGL). 2e Melee Weapon Attack: +3 to hit, reach 5 ft., one target. 1e Some obstacle courses feature low walls to slow enemies even further or a portcullis to trap them in one section of the chamber. (Opponents can shoot back, but the holes function like arrow slits and provide three-quarters cover to the beholder.). [19] Its two lobes (known as "dweomerlobes") descended downwards to the left and right from the center like horns and had a complicated central nervous system surrounding it. Each orb possessed an instinctual knowledge of one's body, and dreaming alterations were without limit. Any space,[6] Hills[3] Although a beholders specific actions will vary with each encounter, the creatures behavior is largely governed by the tactics discussed below. Among these are the beholders accountant, chamberlain, chief messenger, doctor, fish-keeper, fortune-teller, lawyer, master entertainer, monster trainer, trap-setter, and warden for its private prison. Instead, a beholders mind remains semiconscious even as it dreams. Wiki Le Monde des Royaumes Oublis (French), Creatures with a 13 challenge rating (5e), Creatures with a 14 challenge rating (5e), Creatures with a 13 challenge rating (3e), Honor Among Thieves: The Road to Neverwinter, Eye of the Beholder II: The Legend of Darkmoon, Tales from Candlekeep: Tomb of Annihilation, Tyrants of the Underdark: Aberrations and Undead, Dungeons & Dragons Dice Masters: Trouble in Waterdeep, Dungeons & Dragons: Bedlam in Neverwinter, Lords of Madness: The Book of Aberrations, Do Not Sell or Share My Personal Information. The creature is fully aware, even though to an outside observer it might appear oblivious of its surroundings. Beholders were often found occupying deep, underground caverns. Not true beholders, these creatures did not share the race's xenophobia, although most were still quite evil and cruel in nature. If no such opportunity presents itself, legendary actions are always useful for piling rays on the most dangerous foe. WebThey are twice the size of typical beholders, and differ in appearance as well. A beholder constantly fears for its safety, is wary of any creature that isnt one of its minions, and is aggressive in dealing with perceived threats. 3e My trophies are proof of my success. [29], Beholders were not particularly strong but were inherently magical creatures, with each of their eyes possessing an innately magical nature. The creature resembles an aberration of that kind, which determines certain traits in its stat block. As a byproduct of their unique method of propagation, beholders in one part of the world tend to look similar, with variations becoming more pronounced the farther one travels from that area. General Information 13 They were still two entities within the beholder, but neither hid anything from the other, making a less paranoid beholder. Each legendary action a beholder takes gives it an opportunity to react to a change in circumstances, or to press an assault that it began on its turn. A beholder would generate or expel the tiusium autonomically when it desired to ascend or descend. However, the persona of a "sane" beholder was just as likely to be considered insane by any non-beholder. Gazers are born out of a poisoned or ill beholders feverish dreams, in which its sense of perspective and scale is warped. Hit: 14 (4d6) piercing damage. Because a beholders paranoia knows no limits, it often designs its lair to include secret passageways that are used for reconnaissance or surprise attacks. [21], Occasionally, a beholder, while sleeping, would warp reality with it's subconscious mind and spawn a fully-grown beholder instantaneously out of nothing right there where it slept. Alignment An unfortunate victim of the eyes of the beholder. Favored terrain [15], Beholders had one lung, and two stomachs. View/set parent page (used for creating breadcrumbs and structured layout). This category includes currency, gems, jewelry, and magic items that nobody in the lair can use or use well. Most of Toril's beholders had nostrils and jointed, articulated eyestalks. The beholders ability to use legendary actions effectively doubles the number of times it can shoot rays in a round. When a beholder goes on the offensive against a threat outside its lair, it plans ahead and makes use of all of its advantages. Hit: 3 (1d4 + 1) acid damage. Lawful evil BEHOLDER 5e stats the eye of the beholder ACTIONS. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 14 (4d6) piercing damage. The targeted creature LEGENDARY ACTIONS. The beholder can take 3 legendary actions, using the Eye Ray option below. It can take only one BEHOLDERs The simplest kind of prison, easy enough for a beholder to create, typically consists of 20-foot-deep holes disintegrated into the floor, sometimes covered with a wood or metal grating. The aberration has just one aspect that is explicitly based on your current state Please enable JavaScript to get the best experience from this site. It considers itself the center of the world, in a narcissistic way; of course the clan of duergar moving into its territory is because a rival is trying to oust it, of course the gang of adventurers in its lair were sent to kill it by a cowardly rival, and so on, because it is the perfect example of beholderness and all other creatures are jealous. This corporeal form uses the Aberrant Spirit stat block. Even if you later choose another kind, that will not change its traits. Many escape tunnels have falling block traps or weak ceilings supported by a single pillar, which the beholder can disintegrate after it passes that point to deter pursuit. [9], Because their entire body was covered in eyes, beholders had the capacity to see in all directions at once, making it nearly impossible to ambush them while also giving them an unusually high degree of perceptive ability. Some sages called this gas tiusium. Most of the guilds low-ranking members have an idea that the boss isnt human, especially given how long the Xanathar has been in power (they arent aware that several beholders have held the job). The lair has rooms set aside for the beholders minions, where those creatures live, cook, eat, and sleep. A death tyrants paranoia about its enemies tends to be related to how it fears it will be destroyed, and its plans take that fear into account. The organizations grunt-level employeesthieves, slavers, and ordinary thugswork for the Xanathar Guild because it pays well. Origin Fist-sized holes in the floors of these tunnels open into the rooms below, allowing the beholder to spy on creatures in its lair and perhaps target them with eye rays. Once the layout and guard movements are known, the beholder sends its minions to attack or draw out defenders while it flies high overhead and uses its eye rays to subdue the village, targeting leaders and other formidable foes before significant resistance can be mounted. Creative Commons Attribution-ShareAlike 3.0 License. A beholders greater minions are formidable opponents. WebGauth - Monster Dungeons & Dragons - DnD 5e Gauth [ Gauth ] Medium Aberration (Beholder), Typically Lawful Evil Armor Class 15 (natural armor) Hit Points 52 (7d8 + 21) Speed 0 ft., fly 20 ft. (hover) STR 10 (+0) DEX 14 (+2) CON 16 (+3) INT 15 (+2) WIS 15 (+2) CHA 13 (+1) Saving Throws Int +5, Wis +5, Cha +4 Skills Perception +5 Although I am perfect as I am, I can strive to be even better. Beholder eyes also had up to twelve lenses, all capable of movement and rotation independent of the others, which was what granted them control over the aiming of their eye rays. WebMelee Weapon Attack: +5to hit, reach 5 ft., one target. However, some beholders were known to blind their own central eye in order to study wizardry, becoming a beholder mage. "Sane beholders" were beholders whose minds were not "divided" so to speak. WebThe beholder shoots three of the following magical eye rays at random (reroll duplicates), choosing one to three targets it can see within 120 feet of it: Legendary Actions Bite. Thats where the similarity ends. Append content without editing the whole page source. * For death tyrant lairs, use this table, but replace approximately half of its living minions with ogre zombies. Not all beholders possessed nostrils, those who did could breathe like humanoids, those that didn't could only breathe through their mouths.[10]. Minions build walls in the beholders lair, distribute food to other residents, and carve out new living spaces for themselves and other minionstasks that the beholder considers beneath its personal attention. 13in lair14 It might also be a truly unique creature, such as could be spawned only from the twisted imagination of a beholder, with a set of magical abilities unlike that of its parent. Where another creature would ignore the occurrence of two seemingly unrelated events as merely coincidental, a beholder imagines multiple ways they could be related, finding or fabricating a pattern out of supposed or actual randomness. [20], Probably the least understood aspect of beholder biology was the antimagic properties of their central eyes. WebAlso remember that 3rd and 5th Edition use a 1-20 scale for "standard" Challenge Ratings, while 4th Edition uses 1-30. When a human megalomaniac rises to power in an evil organization, that individual is always at risk of being killed or replaced by a power-hungry rival. Beholders worshiped Gzemnid[30] and the Great Mother.[31]. Outside combat, the paralyzing ray is most often used to restrain a fleeing minion that it doesnt want to destroy outright. Since summon aberration summons a medium sized beholderkin, this is only possible if you are playing a size small race. The room typically contains a nest of sand or cloth bedding and the beholders favorite pieces of sculpture. Beholders often make use of minions. I was lucky to escape my enemy, and I worry that I might be discovered again before I am ready. 2e Said skin had a pebbly texture. It surrounds itself with evidence of its wealth and success, eating off gold plates, drinking from diamond-encrusted chalices, decorating its sleeping area with marvelous tapestries, and adorning itself and its sanctum with powerful magic items. It does mean that if the party has bad luck on Eye Ray rolls, the saving throw and damage rolls it's an insta-gib. [17] Unlike a humanoid heart that pumps blood around the body constantly, beholders had a central 'blood sac' that, in conjunction with a powerfully muscled diaphragm, pushed blood into the beholder's blood vessels, then pulled the blood back into the sac. A beholders true rivals are other beholders, for only another beholder has the intellect, power, and magic to threaten another of its kind. Tiusium would collect in chambers in the body, concentrated mostly at the top of the skull, thereby ensuring that individuals would rest in an upright position. Xenophobic and vicious creatures, beholders were quick to attack enemies, including anyone they deemed not "like themselves." This offspring might be a duplicate of the beholder that dreamed it into existence, or it could take the form of a different variety of beholder, such as a death kiss or a gazer (see Beholder-Kin). As a result, the beholders forgot their original purpose and degenerated into the supremacist and paranoid creatures they would become best known for. Also, a beholders natural levitation means it doesnt risk activating any floor-based traps, and therefore it is likely to use such defenses to protect its inner sanctum, allowing it to roam freely through the area while hostiles must dodge or overcome multiple obstacles. WebThe beholder will do its best to keep intruders at a distance, shutting down its center eye so it can zap anyone that comes at it. 3e See pages that link to and include this page. Antimagic Cone: mirage arcane, power word stun (affecting the weakest non-stunned target in the cone each round), Charm Ray: banishment (1 minute), confusion (1 minute), Death Ray: circle of death (10-foot-radius sphere; 4d6 necrotic damage to all creatures in the area), feeblemind, Disintegration Ray: chain lightning (primary target takes 6d8 lightning damage; two secondary targets within 30 feet of the primary target take 3d8 lightning damage each), eyebite (sickened effect; 1 minute), Enervation Ray: create undead (usable regardless of the time of day), polymorph (1 minute), Fear Ray: gaseous form (self or willing creature only), moonbeam, Paralyzing Ray: modify memory, silence (1 minute), Petrification Ray: Ottos irresistible dance (1 minute), wall of ice (1 minute; one 10-foot-square panel), Sleep Ray: blindness/deafness, misty step (self or willing creature only), Slowing Ray: bestow curse (1 minute), sleet storm (one 10-foot-cube), Telekinesis Ray: geas (1 hour), wall of force (1 minute; one 10-foot-square panel). A death kiss is usually the result of a nightmare about blood, such as what a beholder might experience after an encounter with a vampire or after being severely wounded in battle. A beholder believes it is superior to all other entities. As with the tunnels between chambers, escape tunnels are usually a steep climb or nearly vertical to make it difficult for non-flying creatures to follow. Although beholders lacked the capacity to see color, they had the ability to perceive even in the most darkened environment, under conditions in which a human or similar creature would be rendered blind. The beholder shoots three of the following magical eye rays at random (reroll (Lawful), Intolerance. A human chess player becomes a master by honing the ability to look several moves ahead during a gamewhich is still no match for what a beholder can accomplish with its superior intelligence and awareness. View and manage file attachments for this page. This tactic is useful primarily when the beholder intends to use the group for its own purposes, and keeping the leader alive is advantageous to those plans. One of these raids usually lasts less than an hour, after which the beholder withdraws its forces, leaving the terrified survivors to wonder when the next attack will occur. Because there is no limit to the number of zombies a death tyrant can animate and control, it can pack its lair so full of undead that there is little space for anyone to walk, creating a shambling barrier of cadaverous resistance against any invasion. A beholder might use its telekinesis ray to forcibly push a gas spore into an opponent, making the gas spore explode. A dark room with a 120-foot ceiling allows it to use this tactic, requiring opponents to create light at a distance in order to return fire with any accuracy. The original beholder is usually the dominant one and takes a leadership role. A beholder and two gazers leaving a trail of death, petrification, and disintegration. Note the lack of nostrils, as well as the proliferation of teeth. To prevent minions from handling or trying to steal trophies, the more favored and valuable items are kept on high shelves, accessible to the flying beholder but out of reach of anyone on the ground. A beholder might use loosely scattered petrified creatures to create obstacles in an open chamber, or pack them tightly in a corridor to seal off an area, or use them as falling hazards instead of heavy blocks in order to engender fear and uncertainty among intruders. WebBeholderkin, Slaad, or Star Spawn. Beholders and Beholderkin Beholders are one of D&D s most notable additions to the fantasy genre. Such creatures are seen as threats or fools, and are dealt with mercilessly. This doesnt mean that the eye tyrant likes, respects, or understands the creatures it chooses to associate with, but it does distinguish between individuals of other races and communicates with them on a regular basis. This site works best with JavaScript enabled. After that milestone, most beholders became increasingly frail and their abilities gradually ceased functioning as they should. Warlock Wizard These large, orb-shaped beings had ten eyestalks and one central eye, each containing powerful magic. To learn spells of a new level, a beholder mage had to permanently sacrifice the innate power of one of its eyestalks to dedicate to that new level. Beholder The creature physically resembles your choice, which also determines some of the traits in its stat block. 5e It otherwise adopts the targets statistics. WebThe beholder shoots three of the following magical eye rays at random (reroll duplicates), choosing one to three targets it can see within 120 feet of it: Legendary Actions Bite. Each of these entities thought and acted on its own accord even though it was bound to the same body as the other half of its mind. I determine if a creature is worth keeping alive within the first minute of speaking to it. Source. WebPseudopod. The floors count as difficult terrain, and the terraces mean that in some places climbing or jumping down is required to make progress. [8] The same dreaming could result in bodily alterations for the beholder. However, for that to happen, the behold had to possess intricate knowledge and understanding of another creature's bodily systems, generally achieved through years of studying, dissection, and selective breeding. Beholders are among the few creatures that can shape reality in their vicinity. Sometimes a beholders dreams are dominated by images of itself or of other beholders (which might or might not actually exist). A gauth hails from the same plane as spectators, or one that overlaps it enough that they can take advantage of a flawed attempt to summon a spectator. 1d2 fire giants, 1d3 frost giants, 2d4 hill giants, or 1d6 stone giants (as appropriate to the terrain). Unintelligent foes are regarded as food or pets. My followers are all spying on me, and I seek motivated, powerful allies to destroy them. A hazard can be put to use in an offensive, defensive, or utilitarian capacity. It might react favorably toward creatures that humble themselves before it and present themselves as inferiors, but is easily provoked to attack creatures that brag about their accomplishments or claim to be mighty. Of course, this mercy has a purpose; the defeated opponent is interrogated, subjugated, and offered a role in the beholders retinue once its will is broken. Like all beholders, the Xanathar craves information. Minions usually guard the entrances to this chamber. Saving Throws Str +16, Con +13, Int +12, Wis +13, Cha +12 Skills Athletics +16, Yog-Sothothery +13 Damage Immunities cold, poison, psychic [21] A beholder could store at least 600pounds (270kilograms) of food in its stomachs at any time. Alignment In this way, even monsters that cant be bribed or coerced can be useful to a beholder, making its lair a confusing zoo of hostile beasts. A beholder brood was typically three to six babies, but could be up to twelve,[20] with newborns being almost always one sixth the diameter of their parent. The rule also makes the creature easier to run. Eye Rays. This ray is also used to pacify potentially useful captives, perhaps in preparation for conditioning them with the charm or fear rays. Beholders are paranoid, secretive, and xenophobic, hating and mistrusting any creature different from themselves. Even intruders who dont need light to see have to contend with the beholders superior sensesthe monster can see its opponents before 60-foot darkvision sees it. WebBEHOLDER 5e stats The eye of the Beholder Illustration by Adriana Filippini on Artstation Large aberration ( beholder ), lawful evil Armor Class 18 (natural armor) Hit Many of them serve as tools. The skin of a beholder appeared to be made out of a stony substance,[10] as strong and durable as steel, and just as inflexible[11]. Cold[3] Same as death tyrant, but with mummy rot. Sometimes it uses gifts as rewards and incentives for exceptional minions; although it prefers to rule by coercion and fear, it understands that better results can sometimes be achieved by rewarding positive behavior instead of punishing negative behavior. Aberrant The mind of a beholder is powerful and versatile enough that it can envision literally any possibility, and it prepares accordingly, making it virtually impossible for any invaders to catch it unawares. Exceptions could be found in the elder orb subrace of the species. The lesser creatures known as beholder-kin bear a superficial resemblance to true beholders in that each has a floating spherical body with eyes. This started out as a silly idea - I wanted to play a literal Beholder as a PC. Ceiling Trap. As such, a large amount of information was available on beholder anatomy. Because there were two entities within a single beholder, that beholder should always be addressed by its full name when in conversation with them, or they would perceive it as speaking to only one of the entities. Charm Ray: The targeted creature must succeed on a DC 16 Wisdom saving throw or be charmed by the beholder for 1 hour, or A beholder sees in all directions. 5e [15], Further inside the eye was a mass of nearly invisible strands called evocularies. Flying[1][3][4] Components: V, S, M (a pickled tentacle and an eyeball in a platinum inlaid vial worth at least 400 gp) I hope to curry favor with my slayer to forestall my end. The eye rays a Beholder can use are as follows: Charm ray charms targets for one hour on a failed DC 16 Wisdom saving throw. They handle menial tasks for the beholder such as hunting, scouting, and guarding the lair. An eye tyrant is still ruthless at eliminating threats to itself, whether from another beholder or some other powerful creatureit just doesnt have an insane fear that any creature not under its direct control is working for an enemy. the other nations are like spittle kjv,

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