Infiltrator and Muddle are two cards that do things that our deck wants to be doing anyway, and the fact that they can represent two additional copies of Unnatural Selection increases the value of all three cards. Of course, prior to Yuriko, there wasn't really a great ninja commander for two reasons. Our curve is just under 2.5, which this means two things. Once we go up a step in size, we begin to notice some more significant abilities. Magic the Gathering, FNM is TM and copyright Wizards of the Coast, Inc, a subsidiary of Hasbro, Inc. All rights reserved. It hurts myself to see that, but I trust the processThat's the first time I dip my toe into cEDH territory, so I'm quite helpless with everything going on there, hence every help would be highly appreciated. Primer; Stats; My Price Tabletop Arena MTGO. Dimir Infiltrator is 2cmc, but his transmute ability allows him to function as a tutor for any 2cmc card, which is great whether we use him as an enabler first or not. We want to get Yuriko, the Tiger's Shadow out and attacking on turn 2 (or turn 3 at the latest). Either way, I couldn't be more excited to see what game-breaking stuff this card will do. It also helps a lot that Tetsuko benefits from her own ability, acting as another unblockable attacker. There are two more cards I want to mention in this section for their ability to speed up our clock, or else restrict our opponents from playing the game. While we will want to use her a bit early on in order to draw some cards, there is a balance to be struck between getting in some damage and keeping our opponents focused on each other and not us. You always think that you need mass evasion, but oftentimes if you can just get a few key ninjas through at the right time you're good, and this helps us to do that. I think this is why I originally put in [[aminatou's augury]]). Can we cast it cheaper than its cmc? It is ninja tribal in cEDH. Of these, Arcane Adaptation and Conspiracy are our best options, as they change the creature types of the dudes in our hand. Flood of Tears is one of my favorite new blue board wipes, and usually we'll be able to start with something on the board which will give us an advantage in rebuilding. The owner of Study didn't even get to do anything with the extra cards because everyone hated on them so much! Simply put, Edric is just too good of a card; he comes down, you attack with your creatures, and you profit. Apparently Krikk has been winning the tournament nearly . 94.33 tix 11 Mythic, 32 Rare, 17 Uncommon, 40 Common. I didn't end up including this card because it seemed too "cute," but it could be a fun option if you're in a Wrath-heavy meta. You have to discard your cards as part of the cost regardless of whether it resolves or not, and its a huge pain to discard most of your hand only to be countered! I don't have experience on higher tiers power levels, so I'm soliciting advice on deck construction and game theory/strategy. Terms of Use | One of the best is Higure, the Still Wind, who can tutor up any ninja we need for the task at hand, and hence is also allows us to make full use of our ninja "toolbox." The first mtg precon I ever bought was the Ninjutsu theme deck from the Kamigawa block, and I soon picked up the black ninjas to make my favorite casual deck. We have several cards that use this sort of effect, and we'll talk about them later. Privacy Policy. I either do this by multiplying the ninjas on the field (changelings, [[conspiracy]] effects, or [[mist-syndicate naga]] tokens) or multiplying the yuriko triggers ([[sakashima the imposter]], [[spark double]], and potentially [[phyrexian metamorph]]). The cream of the crop are Sun Quan, Lord of Wu, Archetype of Imagination, Cover of Darkness, and Tetsuko Umezawa, Fugitive as they give most of our creatures evasion against most things, but Higure, the Still Wind, Shizo, Death's Storehouse, Smoke Shroud, and Access Tunnel can give some evasion as well. That being said, we will play 2+cmc enablers only when they have other advantages that make them too good to pass up. Could you give me some advice on which cards are worth adding to my pile (~10-20 per card, not too many), which cards I could / should remove for the cards in the sideboard and general advice on the deck? We still have Arcane Adaptation for this purpose, but with Neon Dynasty we're better off just playing more and better ninjas. Swan Song, Counterspell, and Negate each provide us a catchall for the spells that will give us the most trouble. I'd really like to have a battle-cruiser, mid-, and high-level, trio of combat centered decks with unique approaches to how they win. I also realized that the leaner the curve became, the more likely it would be that we could frequently have Yuriko on board and also have a party of Ninjas to brawl with. You can easily tone it down by cutting the free counterspells like Fierce Guardianship, or by cutting the one mana tutors such as Vampiric Tutor. For this reason, I chose Arena as my draw spell, but if your meta is more forgiving of Rhystic Study definitely make the swap. ?, Ninjitsu, to learn from, Seems there are no cards in the Acquireboard. In this deck the best card is, This is where we win the game! Firstly, there were no legendary ninjas in both blue and black, and thus while Higure, the Still Wind might seem like a great general there wasn't really enough support to field a full deck. Lord Windgrace would make sense because of my fondness for lands. Ninja Nonetheless, we're going for a higher ninja count at the moment. Tetsuko Umezawa, Fugitive is great because he also grants evasion to most of our ninjas, which is awesome. The other brilliant thing about Yuriko is that she takes one of the downsides of ninjas, namely, their overcosted cmcs, and turns them into direct damage to all of our opponents. In the early game, a card like Phantasmal Image can copy our Tormented Soul to give us an additional body, while in the later game it gives us the chance to enjoy our opponent's Blightsteel Colossus. Most of the main cuts for this deck were Ninjas and cards that gave unblockability, like Thassa, God of the Sea and Vela The Night-Clad. This is especially relevant on turn 2, where ninjutsu-ing Yuriko causes us to have 8 cards in hand, and we have to discard one. The first mtg precon I ever bought was the Ninjutsu theme deck from the Kamigawa block, and I soon picked up the black ninjas to make my favorite casual deck. The UB color combination has always been a struggle for me in Commander, in large part because I could never find a commander to match my personality. In most Commander games we probably won't have to worry about too many flyers, but if we're trying to finish off an opponent that has Spirit tokens, we're in for a rough time without Tetsuko. As such, the only thing Yuriko really has to fear is being stolen with Control Magic spells and abilities or hit with an Imprisoned in the Moon type of effect. We're playing the typical suite of 2-mana rocks that any non-green deck would play, but our best pieces our. Of our 30 creatures, 27 of them have natural evasion. I prefer controlled smashing, and best associate with the Temur colors. It might not seem like it at first, but 2 mana is very expensive for an enabler. For this reason the only high cmc cards I am playing generally are those that like Commit / Memory, Temporal Trespass, Temporal Mastery, and Alrund's Epiphany that we'll ultimate cast for cheaper. Have at it! He also has the added benefit of being able to give our ninjas evasion, which is great. There was just one problem: Vela is really expensive to cast. This annoying message will go away once you do. Instants and sorceries are likely our biggest issues anyway, and we'll be saving Dancer to eliminate a pesky Wrath. Instead focus on giving your on board ninjas evasion so they can continue getting through and drawing you cards. At one point, cards like Thassa, God of the Sea were included in this list, but as I whittled the deck down, I began to realize that focusing on an "Edric" style of attack would likely be the best course of action. As long as we have any of our Ninja enchantments active, Coat of Arms will provide gigantic increases in power to our team. This ability isn't just a win-con, but more importantly, card advantage. Lastly, Brainstorm and Ponder are already great cantrips on their own, but are especially powerful in a deck that depends on topdeck manipulation. I don't think it's too much of a stretch to assume that we will be able to find these enchantments one way or another. They effectively negate the "return a creature to hand" cost of ninjutsu, which allows us to further our game plan without having to take one step back, so to speak. Whir of Invention is also great in that it can get us Scroll Rack, Sensei's Divining Top, Maskwood Nexus, or whatever else we need at instant speed. These cards are great because they not only provide great value throughout the course of the game, but can help us to finish well also. We have to remember that evasive one drops also do terrible damage with Yuriko triggers, so we don't want more than we need. There we have it, ladies and gentlemen. [ [Brainstorm]], [ [Scroll Rack]], and [ [Jace, the Mind Sculptor]] are all really important. Fifthly, since we care about dealing damage off the top of our library, being able to manipulate that with Scroll Rack type of effects are a huge bonus. While its a great win con, there are a lot of good uses to this card, and that is why its the best card in the deck. 0 0 44. philip 1 minute ago. Magic the Gathering, FNM is TM and copyright Wizards of the Coast, Inc, a subsidiary of Hasbro, Inc. All rights reserved. It's a buy in tournament with prize support and as such they are not allowing proxies. Here's a few things that I considered when deciding on removal spells: Does it have a high cmc? I also like having Walker of Secret Ways as she can return our ninjas to our hand for re-use in addition to snooping on what our opponents are up to. Thirdly, ninjas have great toolbox properties, so employing a variety of tutors helps us to make sure that we have the ninja we need to deal with the problem we have. I've upgraded this deck a lot since it was first created, and you do not need every card on my list to build a strong Yuriko deck! Yuriko (Optimized) Primer (Commander / EDH MTG Deck) Yuriko (Optimized) Primer Commander / EDH Aggro Competitive Ninja Ninjutsu Primer Tempo UB (Dimir) azja Upvote 0 Playtest v1 Similar Deck Space Card Recommendations Commander Recommendations Card Kingdom $2.7K - 2.8K TCGPlayer Mkt $1.7K - 2.2K CardHoarder 312 TIX Compare to Spoiler Card Odds Copy Secondly, by default the fact that ninjutsu functions from the hand means that it does not function from the command zone. So which new commander made this Temur Timmy writer most excited this year? Secondly, mass evasion is ideal here, as bouncing our creatures back and forth all of the time isn't truly mana efficient, so we'll want a way to get lots of stuff through without having to always do so much work. After much testing I am pleased to offer up my Yuriko ninjas list. Sometimes inspiration strikes like lightning, and other times it needs to be coaxed into existence. It's also worth noting that we can activate Witch politically as well, buffing our opponents as they attack each other. This card definitely belongs in the deck, and I even know what to cut for it. This will require TappedOut.js included in your blog. In 1965, she signed a contract with Toho. I also want to point out that while we very often might be able to cast Yuriko as soon as turn two, that we want to be careful with how aggressive we are with her. If you like my articles, follow me there! That all changed with C18 when Yuriko was printed, and the tribe got a whole lot of support when Modern Horizons released. Ultimately the current strategy is to overwhelm with ninja triggers. Navigation. Tempo Until I started working on this list, I had never heard of Selection, and even though it's the only one of our enchantments that requires us to pay additional mana to get the ability, the fact that it costs two is a boon for multiple reasons. Twilight Prophet seemed like a natural inclusion in this deck, given its evasiveness and the fact that it draws us a card every turn. Check out the changelog if you're curious what I added/cut. and our Temporal Mastery deals 7 damage off Yuriko's trigger, and you can use something like Brainstorm or Scroll Rack to cast it for it's miracle cost later. It is also important to note that you need to be careful with casting Insidious Dreams particularly if you are playing against a control deck with lots of counterspells. Need advice on a budget cEDH Yuriko (based on Playing with Power's deck) please! I was somewhat successful with a combo-centric Oona, Queen of the Fae brew, but by the end, my list was too linear to hold my interest. Attention! [[Insidious dreams]] has been the most effective top deck manipulation effect so far, winning a few games on its own. Make sure to either time it right or back your play up with your own Counterspell in this case. But now that we have a critical mass of ninjas, its not necessary to include as many enablers in our deck. I'm also a sports nut, and follow baseball, football, hockey, and soccer in detail. 0 0 31. Not everything we are playing is a haymaker and our lands will deal no damage, so these cards take the uncertainty out of our game. The changelings are obviously good because they are also ninjas, the merfolk are good because they are 2cmc and unblockable, and Wingcrafter is great because it can later give evasion to your ninjas who are on the board. They're especially important when playing Yuriko since our game plan relies on dealing combat damage to our opponents, so clearing a blocker is a big deal. Ninjutsu But, being able to deal that much damage when put on top of your library using something like Vampiric Tutor or Brainstorm has game-ending potential, and I don't think I could live without them anymore. In many games, we can expect to have Yuriko attacking as early as turn two, and while playing a commander on turn two might be ill-advised for most decks, we don't care if Yuriko dies because we have the very real expectation of replaying her almost immediately. Propaganda is our other option for protection, and will likely dissuade most opponents from sending attackers in our direction. Among our one-drops, there are a few standout creatures. In these panels, I go through each category in depth and explain each of my card choices: Free spells have a track record of being very powerful in Magic, and these 0 mana creatures are no exception. In a deck where everything is evasive, any amount of extra buff is worth our attention, and this is one of our better options. Finally, we love cards that, like ninjas, have a high cmc but can be cast for much less, like Temporal Mastery and Temporal Trespass. Competitive EDH Decklist Database . The first is Quietus Spike, which will cut life totals in half when it's equipped to one of our dudes. Feeds | While not directly a creature, I did want to acknowledge our creature lands/rocks and Bitterblossom. I'm excited to try out Larceny because it should have devastating implications for our opponent's plans, and I imagine we'll often be leaving them without many options to combat us. In my meta, if your deck relies heavily on your commander, and your commander is a primary target, you won't be doing much of anything. Four of these effects is too much, Nexus is strictly better and a different permanent type than the others (and can be tutored with Whir of Invention, Arcane Adaptation is better costed and Conspiracy is more flavorful and in a different color. These cards will do tons of damage without rotting in our hands due to delve, miracle, and other abilities that allow us to skirt the cmc. Other people can view your private deck by using this url, Uncategorized, slime, Deck EDH Examples, Yuriko, Uncategorized, Fave Primers, Cool decks, Commanders, Commander, Interesting decks, Commander, cEDH ideas, Favorites, cool decks, edh, Yuriko, MTG EDH, Favorite, ninja, New commander decks, Playtest Opponents, , Decks, optimised, decks, concept deck, dimir, Commander, Deck, Commander, B, Epic, to proxy, General Decks of other People, Commanders, Yuriko - Personal, Carla cEDH, Mono Blue + Dimir Decks, EDH, Commander Zone, DecksToPlay, EDH Primer, Nice, EDH Commander, Decks to create, Ninjitsu!, Fun Decks, Yuriko, Commander / EDH, Commander, competitive scene, Commander Decks, Commander Decks, Commander, EDH, Yuriko Improvement, EDH decks, commander decks, Yuriko, Intriguing Decks, definitely, Yuriko, To Buy, hh, adsasd, possibilities, Uncategorized, Copies, Favorite Decks, Interest, How to hopefully not die, CMDR, Deck Ideas, zIdeas, Decks I Like, EDH, EDH, Interesting, Ideias, #1 Inspirations / Ideas, Commander Decks, ? On the primer you can read more about it. This will require TappedOut.js included in your blog. Unlike most commander decks, our "mid game" starts around turn 3, the turn after getting our first Yuriko trigger. Another way is to chain extra turns: Another turn = another combat step = more Yuriko triggers. But it's useful to have other sources of card draw, especially when they're ninjas too. When most people think of UB, myself included, the signature abilities that come to mind are mill, clones, counterspells, and recursion. Some players still adopt this approach, and while it has a lot of variance, it can definitely be fun. Ghastlord of Fugue was another creature I originally considered for its natural unblockability, but got cut for its high cost. We've addressed the creatures and the Ninja enchantments, so we turn now to the supporting cast. Thank you so much for reading through my Yuriko, the Tiger's Shadow deck and primer! I like the high ceiling Door offers, and unlike Coat it's a non-symmetrical ability. Where's the green?" Until next time, I wish you all the best,and happy brewing! I'm not going to go into much detail about Deepfathom Skulker here. This process lead me to Edric, Spymaster of Trest. Alongside Mothdust Changeling, Sakashima's Student is our only other natural Ninja. Indeed, this is the case with most ninjas- they are over-costed and have great on-damage abilities, but don't have evasion themselves to guarantee they can use them. Glen Elendra Liege will buff almost all of our creatures, and many of them will be gifted a hefty +2/+2. Yuriko, the Tiger's Shadow (2022) (Commander / EDH MTG Deck) to see the latest version Yuriko, the Tiger's Shadow (2022) Commander / EDH* UB (Dimir) jimmyfoas Upvote 0 Playtest v1 Similar Deck Space Card Recommendations Commander Recommendations Card Kingdom $2K - 3K TCGPlayer Mkt $1.3K - 1.6K CardHoarder 216 TIX Compare to Spoiler Timeline Mystical Tutor also cheaply gets an instant or sorcery to the top of our library where we can use it for damage or draw it, and while Long-Term Plans puts it three cards down, it can get anything and our opponents don't get to see what it is, and with Yuriko we can usually get it in a much shorter timeframe. We don't have much in the way of creature removal, barring Cyclonic Rift and Evacuation, and most Wraths pose a greater threat to us than our opponents. Jhoira played a Winter Orb and Yuriko played a Null Rod . Toolbox People figure out pretty quickly that Yuriko is really not worth killing with a removal spell, so while I didn't draw Mox Amber in my games, there was basically no situation where drawing one . Yuriko Pivot | Yuriko, the Tiger's Shadow CEDH Deck Tech | Up & Running | Playing With Power MTG 24,570 views Aug 16, 2021 794 Dislike Share Playing With Power MTG 72.6K subscribers Deck:. It's rare for me to get excited about a non-green strategy. I do normally prefer decks that approach the game from a stompy/ramp angle. What's particularly excellent about Student is that, in this deck, it's a Phantasmal Image with no downside that counts as a Ninja even if it copies our opponent's Progenitus. I was part of a game where an opponents played Study, and was the perpetual target for the rest of the game. Phantasmal Image is whatever we need it to be. These cheap ninjas maximize Yuriko's aggressiveness and punish opponents' clunky threats. By rejecting non-essential cookies, Reddit may still use certain cookies to ensure the proper functionality of our platform. We are in blue, and that means we have access to Rhystic Study. For this reason, having ways to reload our hand will be important if we want to have a continued source of pressure. With Yuriko then, not only do we have a commander who works well, but one who is perfectly tailored to using ninjas effectively. Reddit and its partners use cookies and similar technologies to provide you with a better experience. Ninjutsu is one of those rare activated abilities that function from your hand, in this case during combat whenever you have an unblocked attacker. These can help us dig towards one of our Ninja enchantments, our game-ending spells, or else just replace themselves. Inkfathom Witch offers us a way to turn our little dudes into a real clock. The three creatures lacking evasion can copy our evasive creatures to become evasive themselves. The most common way this deck wins is by tutoring an extremely high cmc card to the top of our library, like Blinkmoth Infusion or Draco. Discord Server | Door has a similar potential, but we need to do some work. It's possible to play expensive commanders successfully, but it's much tougher when you expect them to be the linchpin of your strategy. Dimir Infiltrator is also a great tutor who can grab us Counterspell, Tetsuko Umezawa, Fugitive,Cover of Darkness, and more as suits our needs. This will let us double up on Yuriko's ability, and fits nicely with the creature strategy we've established. This will allow us to ninjutsu our other ninjas onto the battlefield, and more importantly, get Yuriko back ASAP if she is destroyed. Most of them are unblockable, and most of them are 1 cmc, which is what we want as 2cmc feels pretty slow. Of course Force of Will is the best of the best, but Misdirection and Force of Negation are super powerful too. https://www.moxfield.com/decks/IQMMoWTVcU6U1bTb-2epvA. My concern, however, is that Door relies on us castingNinjas. Godo has a fantastic primer that immediately got me interested to play the deck. This deck relies heavily on having a creature on board at all times, so there are not many situations where we want to destroy all creatures with something like Damnation or Toxic Deluge. The key thing to note here is that even if a card only costs 5cmc, if we get even four triggers we've wiped out half of each player's starting life total. Feel free to skip some of these if you have a good sense of how Yuriko works. It is yuriko but with lots of Ninjas. It was replaced by Solve the Equation, which is always good and in much more demand in this deck. March 27, 2022, Kamigawa Ninja Review! It feels like I should have more removal in this deck, and this is a great option since you can do five of the top while using delve to reduce the cmc when you cast it. Articles and comments are user-submitted and do not represent official endorsements of this site. YES! What's not to likew? If we already have an Arcane Adaptation in play, we can instead find one of our top-end spells, like Deepfathom Skulker, which can represent a lot of damage quickly. We may not be green, but we still get to break all the rules. Let's take a look at the glue holding this party together. We can play them at any point in the game without losing tempo, and if we play one on turn 2 it will actually save us from needing to discard a card to max hand size! I didn't go as lean as most competitive Edric decks, and I'm trying to straddle the line between being optimized and 75%. 0 1 83. By accepting all cookies, you agree to our use of cookies to deliver and maintain our services and site, improve the quality of Reddit, personalize Reddit content and advertising, and measure the effectiveness of advertising. Welcome to my Yuriko primer! This week we're taking a look at Yuriko in cEDH!MOXFIELD - https://www.moxfield.com/YURIKO DECKLIST - https://www.moxfield.com/decks/AvvPQMehv0eejejUeySkAgD. We'd also like a way to make all of our creatures, including enablers and tokens, into ninjas, which is why we are running Arcane Adaptation, Conspiracy, and Maskwood Nexus. 5cmc cards can usually be cast (especially if they are ninjas, miracle cards, or the like), are less likely to draw aggro, and are more likely to synergize with our game plan. We also have 12 cards, not including Yuriko, that can let us draw through our deck. This means we're more likely to have more success aiming for a "Ninja-less" Ninja deck, which is made possible by cards like Arcane Adaptation. As such he was consigned to the scrap heap and I haven't missed him. Sometimes it isn't though, and there is a risk of being blown out and having to rebuild. We can still play small unblockable creatures, and we can still have our Edric-esque ability, but we're going to have to work for it a little bit, making us inherently less threatening. However, for us, the tutors that put cards on top of our deck have an added utility. Its worth mentioning at this point that some lists run a lot more enablers, but I've found in my experience that this is a good amount. With our creatures, redundancy is equally as important as it was for our Ninja enchantments. Yuriko Casually Competitive EDH by lochrist Report Deck Name $ 909.24. This is the Yuriko deck Jordan has been playing in some of our gameplay videos. I already did some changes, e.g. If we can assemble this synergy, we'll have no trouble refilling our hand and racing ahead of our opponents in card advantage. We've talked about most of these cards already, and for the most part, the cards we haven't talked about are standard fare. This isn't to say that Yuriko is merely a worse version of Edric. So my list is probably more competitive than casual. This combination seemed like a better version of the Vela deck I had been building, but again there was a problem. Contact | Luckily for us, Yuriko already does a really good job of ensuring that we draw lots of cards, but blue and black have the best options for card draw, and I think it would be wasteful not to take advantage. To make this happen, we need to be picky with our opening hand: Only keep an opening hand with , , and an enabler for Yuriko. In the mid-game we are going to want to get some ninjas out and moving while dealing with threats that come up and searching for key pieces that will help us to win the game in an explosive turn or a series of explosive turns. Aggro In order for me to include one, it has to have an extremely strong ability. When I started playing commander in 2017 I was so disappointed to find out that ninjas weren't supported in EDH and there wasn't a good ninja commander that could support the archetype. I would also like to point out the cards that specifically synergize with Ninjas were cut.

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